3/29/2024 0 Comments Combining ogjects in cheetah 3dThe bounding volume that is used to determine when the mesh is offscreen. The bone that is the “root” of the animation (ie, the bone relative to which all the others move). If disabled, the animations themselves will also stop running when the object is offscreen. If enabled, the Skinned Mesh will be updated even when it can’t be seen by any camera. The maximum number of bones that can affect any given vertex. The list of Materials the model will be rendered with.ĭoes the mesh take Light Probes into account? If enabled, the Mesh will show shadows that are cast upon it by other objects. If enabled, Mesh will cast shadows when a suitable Light shines on it. This technique is useful for characters and other objects whose joints bend (as opposed to a machine where joints are more like hinges).Ī Skinned Mesh Renderer is automatically added to any mesh that needs it at import time. Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the mesh is deformed by predefined animation sequences.
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